Sep 06, 2009, 02:25 AM // 02:25
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#1
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: W/
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Godmode Adrenaline help
I've been playing a Godmode build as of yesterday and I like the spamyness of DS. But I've been having problems with the adrenaline, It seems that missing or being blocked screws up my adrenaline and I waste my FGJ by using some of the time to restart my DS. I run DS,FGJ,Enduring H., Brawling H., Steelfang Slash, and Flail. Usually when I get blocked or I land a miss I try to recover by using BrawlingH.+SteelfangS. (Is this what im suppose to do?) but at times the monster dies before I land SteelfangS. so I dont get the adrenaline. Is there something that Im not doing right?
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Sep 06, 2009, 03:55 AM // 03:55
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#2
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Frost Gate Guardian
Join Date: Oct 2008
Location: Floirda
Guild: [ASH]IGN: Tokyo Hina
Profession: W/E
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auto attack some to tell if ur going to miss or be blocked b4 using the costly skills. To avoid being hindered by them bring enchant removal/rigor mortis and hex/condition removal on ur heros.
Also u dont have to use FGJ, a good idea is to use Dragon slash-->brawling--->steelfang during the downtime, keeping ur enemy kded is useful
Last edited by riceangel; Sep 06, 2009 at 03:58 AM // 03:58..
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Sep 06, 2009, 06:51 AM // 06:51
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#3
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Forge Runner
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I did FGJ and Dragon Slash with Asuran Scan...did a TON of DPS.
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Sep 06, 2009, 08:37 AM // 08:37
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#4
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Quote:
Originally Posted by Chrisworld
I did FGJ and Dragon Slash with Asuran Scan...did a TON of DPS.
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Ain't it the shizz? \m/
That's what I'm suggesting the OP should bring instead of Steelfang Slash. It's much more satisfying to spam the heck out of DS, dealing around 100 damage each time as opposed to constantly knocking down. For boss fights, Just constant KD is great. Against a mob, especially one with two healers, it will make KD in PvE obsolete. Better off spamming 100 dmg each hit that will even make a PvE healer go mad in frustration. XD
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Sep 06, 2009, 09:56 AM // 09:56
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#5
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Unless you can get to one of those two healers without overextending, in which case knocking them down means there's effectively only one healer while the other is knocked down. That said, with these builds I often do just spam DS while FGJ is up unless I either want to prevent kiting or I want to shutdown.
Generally, I'd say that being shut down by missing a DS is just one of the weaknesses of the build. Bringing other adrenaline engines (Steelfang, Enraging Charge, even Lion's Comfort and/or Whirlwind Attack can fit the bill) would be your first port of call, although hexes, stance and enchantment removal (on someone else, of course) and usage of skills that prevent blocks may also be worth considering.
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Sep 06, 2009, 10:20 AM // 10:20
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#6
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Forgive my ignorance, not being a regular warrior player, but is it possible to use Balthazar's Spirit/Lion's Comfort to help adrenaline upkeep?
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Sep 06, 2009, 04:53 PM // 16:53
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#7
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Grotto Attendant
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Quote:
Originally Posted by Mouse at Large
Forgive my ignorance, not being a regular warrior player, but is it possible to use Balthazar's Spirit/Lion's Comfort to help adrenaline upkeep?
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Lion's Comfort, yes. You can use it for an adrenaline boost to cover gaps when you can't score enough hits to get the next SY! charged in time. Rarely worth a skillslot, but sometimes quite useful.
Balth Spirit, no. Each trigger gives you one point, not one strike. Since points are worth 1/25 of a strike, and SY! costs 8 strikes, you'd need to get hit 200 times in to charge SY!. Not very practical.
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Sep 06, 2009, 05:15 PM // 17:15
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#8
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Don't start a chain on a mob that's about to die...
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Sep 06, 2009, 08:06 PM // 20:06
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#9
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Its PvE. If you are doing it right, then a mob at full health is about to die.
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Sep 06, 2009, 08:22 PM // 20:22
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#10
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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...
What I mean is don't needlessly use ade on a mob you know won't survive long enough to get all the skills off without a good reason for doing so.
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Sep 06, 2009, 09:25 PM // 21:25
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#11
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: W/
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Ahh thanks all for all the tips and suggestions. So I should use FGJ and start a chain in the begining and if they all dont die in the 30sec, then finish the rest off with normal hits or ade skills if only they look like I'll be able to use my skills?
Last edited by Darkest Fullalla; Sep 06, 2009 at 09:27 PM // 21:27..
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Sep 06, 2009, 10:26 PM // 22:26
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#12
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Administrator
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If you've got FGJ you might as well use it. Most fights are over in 30 seconds anyway. If you can't be bothered it doesn't make too much difference, since you can keep SY up with BH/SS. Spam skills while stuff is still standing, unless you think you'll get blocked, miss, or the target will die before you hit.
__________________
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Sep 06, 2009, 10:44 PM // 22:44
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#13
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Academy Page
Join Date: Nov 2007
Guild: Demented Lair Dwellers
Profession: Me/Mo
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I made a lot of mistakes when I started out playing my D-slash bar too. Things such as trying to Dslash a ranger in whirling defence, trying to D-slash something which dies before you land the hit (costing you the adrenaline). There's no real advice to give I think, apart from keep trying and practise. Eventually you will make fewer mistakes as you get used to running the bar. There will probably always be bloopers, but eventually you should get the hang of it.
Only thing I can think of is keep aware of yours and your enemy's status when fighting. Are you blinded/hexed with a miss hex? Does your enemy use a blocking stance/is it enchanted with a blocking enchantment/in a well or ward which causes him to block or you to miss. How much health does it have left - is it worth it trying to D-slash again? This will all come naturally however, so just hang in there.
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Sep 07, 2009, 11:50 AM // 11:50
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#14
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Wilds Pathfinder
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Quote:
Originally Posted by Chthon
Balth Spirit, no. Each trigger gives you one point, not one strike. Since points are worth 1/25 of a strike, and SY! costs 8 strikes, you'd need to get hit 200 times in to charge SY!. Not very practical.
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Actually it gives more points the more you invest in smiting prayers. At 0 it gives 2 points. The optimal level is to set smiting to 8 in which case it gives 4 points.
That said, it's still not practical.
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